Most Recent Personal Project: DarkStar Level Editor

Check out the Personal Projects page and the Code Samples page for more of my personal and college work.

After completing my education at the DigiPen Institute of Technology located in Redmond, Washington I began working at 5TH Cell Media, LLC. on the Scribblenauts franchise. My focus was file system and memory management coding as well as writing tools that supported the transition from a third party UI solution to an in house solution for our release on Wii U. I also wrote build automation tools that were used on Scribblenauts Unlimited, Hybrid, and Scribblenauts Unmasked.

My major interest in game development is tools development. In working with teams I have found that a lot of time is lost to redundant tasks, cumbersome processes, and brute force implementations. Often a smaller commitment of time can yield a tool or set of tools to perform these tasks much faster and more efficiently. I am interested in finding ways to improve work flow and quality of life as well as reducing loss of productivity caused by human error.

Thanks for stopping by, and feel free to email me!

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